How to Turn Low Poly Models into AAA Game Assets - Blender 5
#blender3d #3dgamedevelopment #gameart
How to Turn Low Poly Models into AAA Game Assets | Blender Sculpting & Baking Tutorial
Want to give your low-poly models a high-end, AAA look without killing your game's performance or poly count? In this tutorial, we’re transforming a basic, flat-shaded stone pillar into a highly detailed, production-ready game asset using Blender's Multi-Resolution modifier!
We’ll cover the entire workflow: setting up your base mesh for sculpting, working comfortably with millions of polygons, hand-sculpting realistic edge wear and cracks, and cleanly baking those high-res details onto a lightweight low-poly model using Normal and Displacement maps.
? Links Mentioned in the Video:
Customize your own RTX System with PC Specialist: https://pcspeciali.st/grant-abbitt
Use Code GABBITT40 for £40 off
Get my Blender 5 - Detailed Environment Course (on sale now):
https://gamedev.tv/courses/blender-environment-artist-5?ref=ywqzmjc
How to Make Custom Rock Brushes: https://youtu.be/uFTtmjOfTfY
? Timestamps:
0:00 - Introduction & Low Poly vs. AAA Assets
0:28 - Setting up the Base Mesh & Topology Tips
1:10 - Understanding the Multi-Resolution Modifier
1:45 - Optimizing Blender for High Poly Counts (NVIDIA OptiX)
2:00 - Sculpting Realistic Edge Wear & Scrape Brushes
2:38 - Adding Cracks & Heavy Damage
3:02 - Using Custom Rock Brushes for Surface Weathering
4:45 - UV Unwrapping & Setting Up Textures for Baking
5:50 - Conforming the Base Mesh
6:00 - Baking Normal Maps from Multi-Res
6:50 - Baking Displacement Maps (The "Shading Hack")
7:30 - Combining Maps for the Final Low-Poly Asset
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Grant Abbitt (Gabbitt)
This channel is about games design and game art. I use Blender, Photoshop, Krita and a few other programmes. My tutorials are mainly about How to use Blender. I also Vlog now and again about freelancing, being creative, and the creative industries. Live ...