
Gears of War: E-Day | State of Unreal | Unreal Fest Chicago 2026
Watch this clip from the State of Unreal at Unreal Fest Chicago 2026 and see Kate Rayner talk about how The Coalition is using Unreal Engine to achieve the believability of a world in chaos for ‘Gears of War: E-Day’.
She explains how hundreds of light sources with MegaLights greatly improve the visual fidelity of everything in the game—from environment destruction to volumetrics and muzzle flashes— and how the team were also able to iterate faster and increase per pixel-visual complexity without compromising resolution or framerate.
For a full roundup on all the announcements at the State of Unreal, check out our blog post: https://epic.gm/sou-news-from-the-show
#GearsOfWar, #EDay, #TheCoalition, MegaLights, #StateOfUnreal, #UnrealFestChicago2026
She explains how hundreds of light sources with MegaLights greatly improve the visual fidelity of everything in the game—from environment destruction to volumetrics and muzzle flashes— and how the team were also able to iterate faster and increase per pixel-visual complexity without compromising resolution or framerate.
For a full roundup on all the announcements at the State of Unreal, check out our blog post: https://epic.gm/sou-news-from-the-show
#GearsOfWar, #EDay, #TheCoalition, MegaLights, #StateOfUnreal, #UnrealFestChicago2026
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